2 5


                    
                    
                

🔥 | Latest

Tumblr, Blog, and Boobs: GnomeofNinjas 1 month ago Then let me revise my math, as I have not had the chance to read the manga The average muzzle velocity of a M1A rifle is 2,800 feet per second, or 1909.1 miles per hour This is in fact faster than Mach 2.5. At the distance he is firing from, the bullet wouldn't have had much time to slow, so it is still traveling at approximately Mach 2.5. Her boobs are potentially going double the top speed of the F-35 fighter jet She has boobs that are still incredibly fast. Reply 16in reply to metallavery (Show the comment) boobsdontworkthatway: kazzyboii: letshearitfortheuniverse: chibisokka: canuckistanicefront: assuming shes average height. her boobs appear to be about 1/3 her torso and average torso of a female being 22.6” her boobs are about 7.5” long. a foot is 12 inches. theyre moving at 5,600ft aka 67200 inches a second. her boobs are flopping 8960 times a second. 8960 flops per second would result in the shockwaves from her breasts emitting an 8960 Hz tone, which is actually a very shrill noise within the range of human hearing. You can enter 8960 into this website to hear an audio sample of what her breast-tone would approximately sound like Did all of you major in boob math I HAVE BEEN LOOKING FOR THIS EVERYWHERE AND I HAVE FOUND IT AGAIN AT LASt Reblogging an old classic for boob physics appreciation. Bless you for calculating this. -s
Tumblr, Blog, and Boobs: GnomeofNinjas 1 month ago
 Then let me revise my math, as I have not had the chance to read the manga
 The average muzzle velocity of a M1A rifle is 2,800 feet per second, or 1909.1 miles per hour
 This is in fact faster than Mach 2.5. At the distance he is firing from, the bullet wouldn't have
 had much time to slow, so it is still traveling at approximately Mach 2.5.
 Her boobs are potentially going double the top speed of the F-35 fighter jet
 She has boobs that are still incredibly fast.
 Reply 16in reply to metallavery (Show the comment)
boobsdontworkthatway:

kazzyboii:

letshearitfortheuniverse:

chibisokka:

canuckistanicefront:

assuming shes average height. her boobs appear to be about 1/3 her torso and average torso of a female being 22.6” her boobs are about 7.5” long. a foot is 12 inches. theyre moving at 5,600ft aka 67200 inches a second. her boobs are flopping 8960 times a second.

8960 flops per second would result in the shockwaves from her breasts emitting an 8960 Hz tone, which is actually a very shrill noise within the range of human hearing. You can enter 8960 into this website to hear an audio sample of what her breast-tone would approximately sound like

Did all of you major in boob math

I HAVE BEEN LOOKING FOR THIS EVERYWHERE AND I HAVE FOUND IT AGAIN AT LASt


Reblogging an old classic for boob physics appreciation. Bless you for calculating this. -s

boobsdontworkthatway: kazzyboii: letshearitfortheuniverse: chibisokka: canuckistanicefront: assuming shes average height. her boobs app...

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:
videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:

videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

Nasa, Tumblr, and Blog: space-pics: Pulsar hurtling through space at nearly 2.5 million miles an hour (Pic by NASA).
Nasa, Tumblr, and Blog: space-pics:

Pulsar hurtling through space at nearly 2.5 million miles an hour (Pic by NASA).

space-pics: Pulsar hurtling through space at nearly 2.5 million miles an hour (Pic by NASA).

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:

videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

Head, Tumblr, and Vine: Rose Quartz Shield Tutorial! Easy, Cheap, Lightweight, and Fast From Makelovely Cosplay -TRUSTED QUALITY SINCE 192 RUSTOLEUM ULTRA COVER FLAT WHITE PRIMER TIGHT BOND FOR A TOPr OGEST LASTING ALSO BONDS TO のritz 1" x 2.5 yds (254 m" x22 WOOD, METAL & MORE 400 NET Materials: The key ingredient behind this magical project are these! Drum head covers are super lightweight easily painted, and come in a big range of sizes. Plus, they're pretty much the perfect shape for a round shield, and they're pretty cheap too! You'll also need - Primer(I swear by Rustoleum's 2X Ultra Cover for plastic, but whatever sticks to plastic is good!) &Spray paint -Elastic E6000 -A bunch of paper An exacto knife -Acrylic paints & paint brushes -Some sort of sealant n between coats: Map out your design! started with a bunch of pieces of paper taped together and traced the outline of First up: Prime your drum head (2 coats just in case!) and spray paint your color of choice (2 coats again!) l used Valspar's Gloss in Frosty Berry. I'm not super fond of it, but tro was the right color and I had it on hand! tit the drum head. The design itself was mostly free handed, but it did take a little trial and error before I got it just right. Trace this over with marker to make for easier cutting This is the most tedious part: tracing the design onto your shield! I cut mine out piece by piece, starting with the gem design, then the thorns, and then the vine. Just line everything up with what you've already traced as you go! Be careful at the edges! Since they're sloped, they might need a little alteration from your original lines. Now just paint all your traced designs in with acrylics (mine took 2 coats for the darker colors and 3 for the white) and give your shield a good clear coat to protect from chipping! For carrying, I used some E6000 to attach some elastic straps. You wanna glue the crap out of these things, put plenty underneath and some on top (it'll soak into the elastic) just in case! I used one big strap for my arm, and I held onto the smaller one, and it was pretty comfy all day Now get out there and defend the earth makelovelycosplay: Here’s how I made my Rose Quartz shield! It’s real easy and should work pretty well for any sort of round shield. Feel free to message me if you have any questions!
Head, Tumblr, and Vine: Rose Quartz Shield Tutorial!
 Easy, Cheap, Lightweight, and Fast
 From Makelovely Cosplay
 -TRUSTED QUALITY SINCE 192
 RUSTOLEUM
 ULTRA COVER
 FLAT WHITE
 PRIMER
 TIGHT BOND FOR A TOPr
 OGEST LASTING
 ALSO BONDS TO
 のritz
 1" x 2.5 yds (254 m" x22
 WOOD, METAL & MORE
 400 NET
 Materials: The key ingredient behind
 this magical project are these! Drum
 head covers are super lightweight
 easily painted, and come in a big
 range of sizes. Plus, they're pretty
 much the perfect shape for a round
 shield, and they're pretty cheap too!
 You'll also need
 - Primer(I swear by Rustoleum's 2X Ultra
 Cover for plastic, but whatever sticks to
 plastic is good!) &Spray paint
 -Elastic
 E6000
 -A bunch of paper
 An exacto knife
 -Acrylic paints & paint brushes
 -Some sort of sealant

 n between coats: Map out your design!
 started with a bunch of pieces of paper
 taped together and traced the outline of
 First up: Prime your drum head (2
 coats just in case!) and spray paint
 your color of choice (2 coats again!)
 l used Valspar's Gloss in Frosty
 Berry. I'm not super fond of it, but tro
 was the right color and I had it on
 hand!
 tit
 the drum head. The design itself was
 mostly free handed, but it did take a little
 trial and error before I got it just
 right. Trace this over with marker to make
 for easier cutting
 This is the most tedious part: tracing the design onto your shield! I cut mine out
 piece by piece, starting with the gem design, then the thorns, and then the vine.
 Just line everything up with what you've already traced as you go! Be careful at the
 edges! Since they're sloped, they might need a little alteration from your original
 lines.

 Now just paint all your traced designs in with acrylics (mine took 2 coats for the
 darker colors and 3 for the white) and give your shield a good clear coat to
 protect from chipping!
 For carrying, I used some E6000 to attach some elastic straps. You wanna glue
 the crap out of these things, put plenty underneath and some on top (it'll soak
 into the elastic) just in case! I used one big strap for my arm, and I held onto the
 smaller one, and it was pretty comfy all day
 Now get out there and defend the earth
makelovelycosplay:

Here’s how I made my Rose Quartz shield! It’s real easy and should work pretty well for any sort of round shield. Feel free to message me if you have any questions!

makelovelycosplay: Here’s how I made my Rose Quartz shield! It’s real easy and should work pretty well for any sort of round shield. Feel f...