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Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Dancing, Tumblr, and Blog: EPBX eepoxdraws: Manata dancing with her mother Korgata around a bonfireI like exploring the tribal vibes/clan side of the orcish culture!
Dancing, Tumblr, and Blog: EPBX
eepoxdraws:

Manata dancing with her mother Korgata around a bonfireI like exploring the tribal vibes/clan side of the orcish culture!

eepoxdraws: Manata dancing with her mother Korgata around a bonfireI like exploring the tribal vibes/clan side of the orcish culture!

Nasa, Tumblr, and Thank You: photos-of-space: NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!
Nasa, Tumblr, and Thank You: photos-of-space:

NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!

photos-of-space: NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!

Nasa, Tumblr, and Thank You: space-pics: NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!
Nasa, Tumblr, and Thank You: space-pics:

NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!

space-pics: NASA announced rover Opportunity stoped its activity after 15 years exploring Mars. Thank you for you service good boy!

Being Alone, Bad, and Brains: swanjolras gosh but like we spent hundreds of years looking up at the stars and wondering "is there anybody out there and hoping and guessing and imagining because we as a species were so lonely and we wanted friends so bad, we wanted to meet other species and we wanted to talk to them and we wanted to learn from them and to stop being the only people in the universe and we started realizing that things were maybe not going so good for us-we got scared that we were going to blow each other up, we got scared that we were going to break our planet permanently, we got scared that in a hundred years we were all going to be dead and gone and even if there were other people out there, we'd never get to meet them and then we built robots? and we gave them names and we gave them brains made out of silicon and we pretended they were people and we told them hey you wanna go exploring, and of course they did, because we had made them in our own imagee and maybe in a hundred years we won't be around any more, maybe yeah the planet will be a mess and we'll all be dead, and if other people come from the stars we won't be around to meet them and say hi! how are you! we're people, too! you're not alone any more!, maybe we'll be gone but we built robots, who have beat-up hulls and metal brains, and who have names; and if the other people come and say, who were these people? what were they like? the robots can say, when they made us, they called us discovery; they called us curiosity; they called us explorer, they called us spirit. they must have thought that was important and they told us to tell you hello 247,040 notes built in our image
Being Alone, Bad, and Brains: swanjolras
 gosh but like we spent hundreds of years looking up at the stars and wondering
 "is there anybody out there and hoping and guessing and imagining
 because we as a species were so lonely and we wanted friends so bad, we
 wanted to meet other species and we wanted to talk to them and we wanted to
 learn from them and to stop being the only people in the universe
 and we started realizing that things were maybe not going so good for us-we
 got scared that we were going to blow each other up, we got scared that we
 were going to break our planet permanently, we got scared that in a hundred
 years we were all going to be dead and gone and even if there were other
 people out there, we'd never get to meet them
 and then
 we built robots?
 and we gave them names and we gave them brains made out of silicon and we
 pretended they were people and we told them hey you wanna go exploring, and
 of course they did, because we had made them in our own imagee
 and maybe in a hundred years we won't be around any more, maybe yeah the
 planet will be a mess and we'll all be dead, and if other people come from the
 stars we won't be around to meet them and say hi! how are you! we're people,
 too! you're not alone any more!, maybe we'll be gone
 but we built robots, who have beat-up hulls and metal brains, and who have
 names; and if the other people come and say, who were these people? what
 were they like?
 the robots can say, when they made us, they called us discovery; they called us
 curiosity; they called us explorer, they called us spirit. they must have thought
 that was important
 and they told us to tell you hello
 247,040 notes
built in our image

built in our image