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Af, Ass, and Big Dick: fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddamn-doomguy: captainsnoop: big dick energy Exactly the kind of response Doomguy should get when he walks into a room with other humans. This is genuinely beyond big dick energy It’s honestly Argent Phallus Energy (APE) Holy shit Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT.  Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.   ALPHA AF!!! I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him. Doomguy dissociating 100% of the time Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.
Af, Ass, and Big Dick: fleur-cannnon:

afairlypudgycat:

whiskeyworen:

jaxblade:

norseminuteman:

red-faced-wolf:

kasaron:


bears-for-the-bear-god:

the-goddamn-doomguy:

captainsnoop:
big dick energy
Exactly the kind of response Doomguy should get when he walks into a room with other humans.


This is genuinely beyond big dick energy

It’s honestly Argent Phallus Energy (APE)


Holy shit 

Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT. 
Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.  

ALPHA AF!!!

I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him.

Doomguy dissociating 100% of the time


Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.

fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddam...

Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME