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80s, Animals, and Brains: A HISTORY OF NINTENDO HANDHELDS FGAMEAEVOLUTION THE HANDHELDS 1980 FEATURES Game & Watch ABOUT 190-1991 1989 FEATURES Game Boy Small, affordable, durable. Can play more than one game via cartridges. Original 1996 FEATURES Same as Game Boy but smaller and lighter. Seven different colors, improved display (no green tint and better response time). Game Boy PocHet 1998 FEATURES Electroluminescent screen with on/off switch allowed for play in darker) environments. Six color options. Backlit screen was a killer app, feature Game Boy Light 1998 FEATURES form factor, Doubled processor speed, ripled internal memery, Like a NES, except with even larger color pallette (56 total colors) Some games were exdusive to GBC, while some Gameoy games added color when used with GBC. Game Boy Color 2001 FEATURES large high-res screen. L and R triggers on a handheld were a big deal. Graphical prowess comparable to SNES, demonstrated by many SNES ports. Game Boy Advance Original 2003 FEATURES Clamshell design, extremely portable form-factor, frontlit screen for playing in all lighting conditions. Rechargeable battery (no more AAs). Game Boy Advance SP 2005 FEATURES Game Boy Advance Superb piael density, high-quality backit display with adjustable brightness. Micro Š8 2004 FEATURES Nintendo DS Original 2006 FEATURES Streamlined, refined, stylish redesign of the original DS. Slimmer, brighter screen, and lighter hardware. Nintendo DS DS Lite 2008 FEATURES Even slimmer than DS Lite with Nintendo DS DSi support for digital content storage support for online "DSi Shop" marketplace. 2009 FEATURES Nintendo DS and increased total size than DS. Longer battery life, better hinge design, DSi XL 2010 FEATURES Stereoscopic 3D, no glasses required. Top screen is widescreen better resolution than Nintendo DS. Cirde pad for analog movement, traditional D-pad, 3D cameras, augmented reality. Nintendo 3DS original 2012 FEATURES Larger screens, longer battery life- Nintendo 3DS 3DS XL 2013 FEATURES Affordable price, lacks stereoscopic 3D, durable toylike design Nintendo 3DS 2DS 2014 FEATURES Nintendo 3DS New 3DSland XL C-stick analog nub for dual analog controls. 2017 FEATURES Brings clamshell design to the 2DS Affordable price, lacks stereoscopic 3D, durable, faster processor than original 205 to match the New 305. Nintendo 3DS New 2DS XL 2017 FEATURES Tablet design, capacitive touch screen, and a kickstand. Detachable, modular joy-Con control- Nintendo Switch lers with both Wimotion and dlassic button docked and played on your TV. THE GAMES Famous releases from Nintendo handheld history GAMEBOY COLOR GAMEBOY GAMEBOY ADVANCE NINTENDO DS BRAIN AGE NINTENDO SWITCH NINTENDO 3DS THE BRAINS Meet the minds behind Nintendo handhelds and their best games Hiroshi Yamauchi 66 If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell.9 The third president of Nintendo for over 50 years, Yamauchi oversaw Nintendo's toy business for decades until they tackled videogames in the 80s, using his staunch business acumen to guide the company through its many successful handhelds and home consoles until his retirement in 2002. Game & Watch, Game Boy, Game Boy Color, Game Boy Advance Gunpei Yokoi 6The essence of games is competition, and I think that's a remnant of our pastas animals, and the competition of the survival of the fittest. I think you see it reflected allthrough human history.9 A famous designer at Nintendo, Yokoi devised Game & Watch as well as the original Game Boy and several of its successors He's credited as having invented the D-pad, and also produced some Nintendo software titles like Metroid and Kid Icarus Game & Watch, Game Boy + successors Satoru Iwata 66 Above all, video games are meant to be 99 just one thing: fun. Fun for everyone. Getting his start as a humble programmer from HAL Laboratory (the same place Masahiro Sakurai cut his teeth), Iwata become Ninterndo president in 2002 and served until his death in 2015. He's known for overseeing the Nintendo DS and Wi eras of the company (both runaway successes), and prided himself on the company's ability to innovate. Nintendo DS, Nintendo 3DS Shigeru Miyamoto te 66 Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. 99 Miyamoto requires no introduction, having invented Zelda, Mario, Donkey Kong, and numerous other beloved Nintendo franchises. He has developed, directed, and produced dozens of Nintendo titles across all of its handhelds to date, and that trend continues today in his role as Representative Director and Creative Fellow at Nintendo Games for all Nintendo handhelds Yoshiaki Koizumi 66 would try to find sneaky ways to get [story elements] in without them noticing too much. These are aspects of the games that Miyamoto wasn't nearly as fond of, and occasionally didn't like. 99 Koizumi began working at Nintendo in the early 90s on The Legend of Zelda: A Link to the Past, and has since become an integral part of their software planning and designprocesses. Known more recently as the man in charge of the Super Mario Galaxy games, he worked on many key titles for Nintendo handhelds (Link's Awakening among them) and was recently in charge of Nintendo Switch General Producer Nintendo Switch THE SALES 154.88 MILLON 160 150 140 130 118.69 MILLION 120 110 100 81.51 MILLION 90 80 64.55 MILLION 70 60 50 40 30 20 2.54 MILLION 10 GAME BOY WITCH GAME BOY NINTENDRDS NINTENDR3DS OVERSAWABOUT DEVELOPEDABOUT OVERSAWABOUT DESIGNEDABOUT OVERSAW ABOUT History of Nintendo handhelds
80s, Animals, and Brains: A HISTORY OF
 NINTENDO HANDHELDS
 FGAMEAEVOLUTION
 THE HANDHELDS
 1980
 FEATURES
 Game & Watch
 ABOUT
 190-1991
 1989
 FEATURES
 Game Boy
 Small, affordable, durable.
 Can play more than
 one game via cartridges.
 Original
 1996
 FEATURES
 Same as Game Boy but smaller and lighter.
 Seven different colors, improved display
 (no green tint and better response time).
 Game Boy
 PocHet
 1998
 FEATURES
 Electroluminescent screen with on/off
 switch allowed for play in darker)
 environments. Six color options.
 Backlit screen was a killer app, feature
 Game Boy
 Light
 1998
 FEATURES
 form factor, Doubled processor speed,
 ripled internal memery, Like a NES, except with
 even larger color pallette (56 total colors)
 Some games were exdusive to GBC, while some
 Gameoy games added color when used with GBC.
 Game Boy
 Color
 2001
 FEATURES
 large high-res screen. L and R triggers
 on a handheld were a big deal.
 Graphical prowess comparable to SNES,
 demonstrated by many SNES ports.
 Game Boy Advance
 Original
 2003
 FEATURES
 Clamshell design, extremely
 portable form-factor, frontlit screen
 for playing in all lighting conditions.
 Rechargeable battery (no more AAs).
 Game Boy Advance
 SP
 2005
 FEATURES
 Game Boy Advance
 Superb piael density, high-quality
 backit display with adjustable brightness.
 Micro
 Š8
 2004
 FEATURES
 Nintendo DS
 Original
 2006
 FEATURES
 Streamlined, refined,
 stylish redesign of the original DS.
 Slimmer, brighter screen,
 and lighter hardware.
 Nintendo DS
 DS Lite
 2008
 FEATURES
 Even slimmer than DS Lite with
 Nintendo DS
 DSi
 support for digital content storage
 support for online "DSi Shop" marketplace.
 2009
 FEATURES
 Nintendo DS
 and increased total size than DS.
 Longer battery life, better hinge design,
 DSi XL
 2010
 FEATURES
 Stereoscopic 3D, no glasses required.
 Top screen is widescreen
 better resolution than Nintendo DS.
 Cirde pad for analog movement,
 traditional D-pad,
 3D cameras, augmented reality.
 Nintendo 3DS
 original
 2012
 FEATURES
 Larger screens,
 longer battery life-
 Nintendo 3DS
 3DS XL
 2013
 FEATURES
 Affordable price,
 lacks stereoscopic 3D,
 durable toylike design
 Nintendo 3DS
 2DS
 2014
 FEATURES
 Nintendo 3DS
 New 3DSland XL
 C-stick analog nub for dual
 analog controls.
 2017
 FEATURES
 Brings clamshell design to the 2DS
 Affordable price, lacks stereoscopic 3D,
 durable, faster processor than
 original 205 to match the New 305.
 Nintendo 3DS
 New 2DS XL
 2017
 FEATURES
 Tablet design, capacitive touch screen, and a
 kickstand. Detachable, modular joy-Con control-
 Nintendo
 Switch
 lers with both Wimotion and dlassic button
 docked and played on your TV.
 THE GAMES
 Famous releases from Nintendo handheld history
 GAMEBOY COLOR
 GAMEBOY
 GAMEBOY ADVANCE
 NINTENDO DS
 BRAIN AGE
 NINTENDO SWITCH
 NINTENDO 3DS
 THE BRAINS
 Meet the minds behind Nintendo handhelds and their best games
 Hiroshi
 Yamauchi
 66
 If the DS succeeds, we will rise to heaven,
 but if it fails we will sink to hell.9
 The third president of Nintendo for over 50 years, Yamauchi
 oversaw Nintendo's toy business for decades until they tackled
 videogames in the 80s, using his staunch business acumen to
 guide the company through its many successful handhelds and
 home consoles until his retirement in 2002.
 Game & Watch, Game Boy, Game Boy Color, Game Boy Advance
 Gunpei
 Yokoi
 6The essence of games is competition, and I think that's a
 remnant of our pastas animals, and the competition of the survival
 of the fittest. I think you see it reflected allthrough human history.9
 A famous designer at Nintendo, Yokoi devised Game & Watch
 as well as the original Game Boy and several of its successors
 He's credited as having invented the D-pad, and also produced
 some Nintendo software titles like Metroid and Kid Icarus
 Game & Watch, Game Boy + successors
 Satoru
 Iwata
 66
 Above all, video games are meant to be
 99
 just one thing: fun. Fun for everyone.
 Getting his start as a humble programmer from HAL Laboratory (the same
 place Masahiro Sakurai cut his teeth), Iwata become Ninterndo president in
 2002 and served until his death in 2015. He's known for overseeing the
 Nintendo DS and Wi eras of the company (both runaway successes),
 and prided himself on the company's ability to innovate.
 Nintendo DS, Nintendo 3DS
 Shigeru
 Miyamoto
 te
 66 Nintendo's philosophy is never to go
 the easy path; it's always to challenge ourselves
 and try to do something new. 99
 Miyamoto requires no introduction, having invented Zelda, Mario,
 Donkey Kong, and numerous other beloved Nintendo franchises.
 He has developed, directed, and produced dozens of Nintendo titles
 across all of its handhelds to date, and that trend continues today in
 his role as Representative Director and Creative Fellow at Nintendo
 Games for all Nintendo handhelds
 Yoshiaki
 Koizumi
 66 would try to find sneaky ways to get
 [story elements] in without them noticing too much.
 These are aspects of the games that Miyamoto wasn't
 nearly as fond of, and occasionally didn't like. 99
 Koizumi began working at Nintendo in the early 90s on The Legend of Zelda:
 A Link to the Past, and has since become an integral part of their software
 planning and designprocesses. Known more recently as the man in charge
 of the Super Mario Galaxy games, he worked on many key titles for
 Nintendo handhelds (Link's Awakening among them) and was recently
 in charge of Nintendo Switch
 General Producer Nintendo Switch
 THE SALES
 154.88
 MILLON
 160
 150
 140
 130
 118.69
 MILLION
 120
 110
 100
 81.51
 MILLION
 90
 80
 64.55
 MILLION
 70
 60
 50
 40
 30
 20
 2.54
 MILLION
 10
 GAME BOY
 WITCH
 GAME BOY
 NINTENDRDS NINTENDR3DS
 OVERSAWABOUT
 DEVELOPEDABOUT
 OVERSAWABOUT
 DESIGNEDABOUT
 OVERSAW ABOUT
History of Nintendo handhelds

History of Nintendo handhelds

Google, Movies, and News: Google masahiro sakurai All Images News VdsBooks More Settings Tools About 1,680,000 results (0.43 seconds) Masahiro Sakurai - Wikipedia https://en.wikipedia.org/wiki/Masahiro_Sakurai Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his Works: Kirby series; Super Smash Bros. series Spouse(s): Michiko Sakurai Occupation: Game director, game designer, sc... Sora Ltd. Meteos HAL Laboratory Kid Icarus: Uprising More images Videos Masahiro Sakurai Japanese video game designer asa Created Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series Apart from his work in those series, he also lead the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Wikipedia GGER 0:37 1:50 Masahiro Sakurai on Twitter: ".. " We triggered MasahiroWho created Kirby? Sakurai Masahiro Sakurai Smash Switch Splash Card Born: August 3, 1970 (age 48 years), Musashimurayama, Tokyo, Japan Nationality: Japanese Spouse: Michiko Sakurai Movies: Kirby: Fright to the Finish!! Organizations founded: Sora Ltd., Project Sora mnmtwinzgaming YouTube - Nov 1, 2018 Varuche YouTube Apr 1, 2018 Twitter 16 hours ago Video games View 10+ more SUPER SMASIEBRES 桜井政博(@Sora-Sakurai) l Twitter https://twitter.com/sora_sakurai Translate this page The latest Tweets from桜井政博(@Sora-Sakurai).ソラ(Sora)代表ゲームデザイナーヴームディレク ター『大乱闘スマッシュブラザーズSPECIAL』開発中。すみません… Super Smash Bros. Ulti 2018 Super Smash Bros. for 2014 Super Smash Bros. Braw 2008 Super Smash Bros. Mel Super Smash Bros 1999 2001 People also search for Shige Top stories View 15+ more
Google, Movies, and News: Google masahiro sakurai
 All Images News VdsBooks More
 Settings Tools
 About 1,680,000 results (0.43 seconds)
 Masahiro Sakurai - Wikipedia
 https://en.wikipedia.org/wiki/Masahiro_Sakurai
 Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of
 the Kirby and Super Smash Bros. series. Apart from his
 Works: Kirby series; Super Smash Bros. series Spouse(s): Michiko Sakurai
 Occupation: Game director, game designer, sc...
 Sora Ltd. Meteos HAL Laboratory Kid Icarus: Uprising
 More images
 Videos
 Masahiro Sakurai
 Japanese video game designer
 asa
 Created
 Masahiro Sakurai is a Japanese video game director and game designer
 best known as the creator of the Kirby and Super Smash Bros. series
 Apart from his work in those series, he also lead the design of Meteos in
 2005 and directed Kid Icarus: Uprising in 2012. Wikipedia
 GGER
 0:37
 1:50
 Masahiro Sakurai on
 Twitter: ".. "
 We triggered MasahiroWho created Kirby?
 Sakurai
 Masahiro Sakurai
 Smash Switch Splash
 Card
 Born: August 3, 1970 (age 48 years), Musashimurayama, Tokyo, Japan
 Nationality: Japanese
 Spouse: Michiko Sakurai
 Movies: Kirby: Fright to the Finish!!
 Organizations founded: Sora Ltd., Project Sora
 mnmtwinzgaming
 YouTube - Nov 1, 2018
 Varuche
 YouTube Apr 1, 2018
 Twitter 16 hours ago
 Video games
 View 10+ more
 SUPER
 SMASIEBRES
 桜井政博(@Sora-Sakurai) l Twitter
 https://twitter.com/sora_sakurai Translate this page
 The latest Tweets from桜井政博(@Sora-Sakurai).ソラ(Sora)代表ゲームデザイナーヴームディレク
 ター『大乱闘スマッシュブラザーズSPECIAL』開発中。すみません…
 Super
 Smash
 Bros. Ulti
 2018
 Super
 Smash
 Bros. for
 2014
 Super
 Smash
 Bros. Braw
 2008
 Super
 Smash
 Bros. Mel
 Super
 Smash
 Bros
 1999
 2001
 People also search for
 Shige
 Top stories
 View 15+ more