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Neural: but as we all know, neural networks NEVER do anything unexpected
Neural: but as we all know, neural networks NEVER do anything unexpected

but as we all know, neural networks NEVER do anything unexpected

Neural: SKILL HARD WORK TO ACHIEVE A LEVEL OF SKILL IN ANYTHING YOU HAVE TO STAND ON A PILLAR OF HARD WORK. OH, I JUST STARTED HERE TALENT & I HARD WORK TALENTHARD WORK owLTURD.com violent-darts: charlesoberonn: jelloapocalypse: These bother me sometimes. We all start as literal useless babies. No one gets a magic ticket that makes them better at anything. If someone says they “never practice” it’s probably because they like doing the skill and see it as a fun use of their time instead of “practice”. I will qualify this a small but I think important amount, because what it is is actually complicated:  Some people’s brains and nervous systems are wired for better hand-eye coordination. Some people’s brains and nervous systems are wired for better pattern recognition. Or translations of audio input. Or whatever.  What this does is combine with @jelloapocalypse‘s EXTREMELY WELL-OBSERVED COMMENT (If someone says they “never practice” it’s probably because they like doing the skill and see it as a fun use of their time instead of “practice”.) in a way that can be both invisible and give this kind of person a massive leg up while being really discouraging to someone who doesn’t have that wiring.  It doesn’t get to the actual original comic’s level of “oh I just started here”. But let’s take two people called Riley and Kennedy, and we’ll do singing, since that’s what I teach.  Riley and Kennedy have exactly the same kind of background: parents who listen to the radio sometimes, the usual social stuff around popular music of whatever genre, etc, but no formal training. Neither of them sings in a church choir, neither of them falls into a formal disability category, whatever.  The first time Riley shows up in my studio and we sing a really simple song I use as a diagnostic, she gets it mostly right. She can follow the tune; she can hear pitch, and it takes very little work for her to chivvy her voice into matching that pitch as long as there’s not something pulling her off. (In other words: as long as I’m singing the same notes as her and playing them on the piano, and as long a she can hear both herself and those notes).  For Riley the lesson is really fun and validating and she goes home and sings along to her own music for a while and comes back next week with six songs she wants to try learning. And most of her lessons are like that: pretty easy positive feedback. That means Riley “practices” a lot in exactly the way @jelloapocalypse describes, even if she doesn’t think she’s actually practicing (that is, sitting down to sing the songs we’re working on together in a systematic way) at all.  In contrast, the first time Kennedy comes to my studio, she struggles. It’s harder for her to hear the difference between notes, and it’s much harder for her to make her voice actually match the pitch she wants to sing at. When we pull out the diagnostic tune, she mostly manages to drone a few clusters of semi-tones, and while she can hear that she’s Off, it’s actually very hard for her to tell HOW she’s off, or what she should do to correct it.  In most cases, for Kennedy, lessons - and in fact the overall experience of singing - is not fun. It’s not validating. It’s a whole process of Not Being Good, of Doing Things Wrong, and given the way humans are often in casual situations being laughed at. When Kennedy goes home she doesn’t sing along with any music she plays: she keeps her lips pressed together and at best enjoys other people singing (and maybe feels envious and demeaned because she can’t do it).  Now the thing is, the practical “skill” difference for Riley and Kennedy here at the beginning is minimal. But the Rileys will tend (if they like what they’re doing) to ROCKET UP THE SKILL LEVEL, because of the “practice is fun so it’s just the thing I do” - because there is always a bunch of validation and positive reinforcement in the act of doing whatever it is, be it doodling or singing or math.  The Kennedys won’t. In fact if they’re not lucky enough to have a good teacher, and one who can put a lot of this into perspective for them, they will tend to be inhibited. The worst time is when a Riley and a Kennedy are friends and sign up to learn together, and Riley takes off and Kennedy’s left sitting there feeling like she’s somehow Deeply Flawed.   And in fact the whole Doctrine of “It’s Just About How Hard You Work” will in and of itself become part of what inhibits them, because they will watch the Rileys - and even the Annas, Anna in this metaphor being the Totally Normal Student who never really exists - grasp things faster than they do, even if they ARE working hard. And this will HAPPEN. They will watch this reality happen in front of them … and then people say to them “oh, it’s all about how hard you work, dear.” And it’s like being gaslit. (Well, to be fair: it IS being gaslit, just without malice intended on the part of the people doing it.)  And that message is horribly horribly toxic: here Kennedy is, and she IS working hard, but she’s still not progressing as fast as Riley or Anna no matter what she does! But it’s All About Hard Work, right? So that must mean that no matter how hard she THINKS she’s working, she’s actually just lazy, or doesn’t want it enough. It’s clearly a moral flaw in her.  I actually have, personally, really good luck with teaching the Kennedys because I literally have this conversation with them when they come to my studio. I actually outright tell them: firstly, anyone who has working vocal chords can sing. Anyone who has working vocal chords and the ability to distinguish audio pitch can even sing on key in tune! But some people have an easy time learning this and some people have a hard time, and sometimes which it is has some relationship to, say, “early exposure to music” or whatever but sometimes it seems to be utterly fucking random - pure luck of the draw.  You CAN SING. The capability is there. And if you want to we will find out how to make it happen. It might not happen as fast as for some other person, it might take more work, it might take more care, but that’s okay: that’s not your fault, that doesn’t mean you’re NOT working hard, but it does mean that here at the beginning we do things like recalibrate victories, we make your progress about YOU, not about Riley or Anna.  But I’m also not going to gaslight you or make you feel like you’re either delusional or somehow especially So Terrible You Don’t Fit In The Rest Of The World: sure, I’ve got some Riley-types who walk in here, noodle around, and we go on to Art Songs. They exist.  So what? Tall people exist. People with broad shoulders exist. People with dark hair exist. Physical embodiment and neurology hand out luck of the genetic roulette with no interest in outcomes. If you’re born blonde, it’s always going to take more work for you to have brown hair than someone born with brown hair, but much like dyeing your hair to match what you want, we can train the muscles of your voice and the neural pathways for hearing to do what you want.  The differences between Rileys and Kennedys are very small. If Riley didn’t discover she liked singing and Kennedy worked at it for years then no, Riley would not “start out” as good as Kennedy is after those years. And you can be Riley and if you DON’T do the fucking work, the Annas of the world especially will blast past you and leave you in the dust.  But on the other hand the Rileys get this wonderful cycle of positive reinforcement that does often start from a place of their coincidental physical embodiment giving them a slight leg up. And pretending that’s not the case does a big disservice to the Kennedys.  We just absolutely do need to reframe that for what it is (a tiny fundamental difference and then a HELL OF A LOT OF “this is fun so I practice more so I get more validation so I -” and more or less no moral meaning at all), what it doesn’t mean, and how to compensate for it. 
Neural: SKILL
 HARD
 WORK
 TO ACHIEVE A LEVEL
 OF SKILL IN ANYTHING
 YOU HAVE TO STAND ON
 A PILLAR OF HARD WORK.
 OH, I JUST
 STARTED
 HERE
 TALENT & I HARD
 WORK
 TALENTHARD
 WORK
 owLTURD.com
violent-darts:

charlesoberonn:

jelloapocalypse:

These bother me sometimes.
We all start as literal useless babies. No one gets a magic ticket that makes them better at anything. If someone says they “never practice” it’s probably because they like doing the skill and see it as a fun use of their time instead of “practice”.


I will qualify this a small but I think important amount, because what it is is actually complicated: 
Some people’s brains and nervous systems are wired for better hand-eye coordination. Some people’s brains and nervous systems are wired for better pattern recognition. Or translations of audio input. Or whatever. 
What this does is combine with @jelloapocalypse‘s EXTREMELY WELL-OBSERVED COMMENT (If someone says they “never practice” it’s probably because they like doing the skill and see it as a fun use of their time instead of “practice”.) in a way that can be both invisible and give this kind of person a massive leg up while being really discouraging to someone who doesn’t have that wiring. 
It doesn’t get to the actual original comic’s level of “oh I just started here”. But let’s take two people called Riley and Kennedy, and we’ll do singing, since that’s what I teach. 
Riley and Kennedy have exactly the same kind of background: parents who listen to the radio sometimes, the usual social stuff around popular music of whatever genre, etc, but no formal training. Neither of them sings in a church choir, neither of them falls into a formal disability category, whatever. 
The first time Riley shows up in my studio and we sing a really simple song I use as a diagnostic, she gets it mostly right. She can follow the tune; she can hear pitch, and it takes very little work for her to chivvy her voice into matching that pitch as long as there’s not something pulling her off. (In other words: as long as I’m singing the same notes as her and playing them on the piano, and as long a she can hear both herself and those notes). 
For Riley the lesson is really fun and validating and she goes home and sings along to her own music for a while and comes back next week with six songs she wants to try learning. And most of her lessons are like that: pretty easy positive feedback. That means Riley “practices” a lot in exactly the way @jelloapocalypse describes, even if she doesn’t think she’s actually practicing (that is, sitting down to sing the songs we’re working on together in a systematic way) at all. 
In contrast, the first time Kennedy comes to my studio, she struggles. It’s harder for her to hear the difference between notes, and it’s much harder for her to make her voice actually match the pitch she wants to sing at. When we pull out the diagnostic tune, she mostly manages to drone a few clusters of semi-tones, and while she can hear that she’s Off, it’s actually very hard for her to tell HOW she’s off, or what she should do to correct it. 
In most cases, for Kennedy, lessons - and in fact the overall experience of singing - is not fun. It’s not validating. It’s a whole process of Not Being Good, of Doing Things Wrong, and given the way humans are often in casual situations being laughed at. When Kennedy goes home she doesn’t sing along with any music she plays: she keeps her lips pressed together and at best enjoys other people singing (and maybe feels envious and demeaned because she can’t do it). 
Now the thing is, the practical “skill” difference for Riley and Kennedy here at the beginning is minimal. But the Rileys will tend (if they like what they’re doing) to ROCKET UP THE SKILL LEVEL, because of the “practice is fun so it’s just the thing I do” - because there is always a bunch of validation and positive reinforcement in the act of doing whatever it is, be it doodling or singing or math. 
The Kennedys won’t. In fact if they’re not lucky enough to have a good teacher, and one who can put a lot of this into perspective for them, they will tend to be inhibited. The worst time is when a Riley and a Kennedy are friends and sign up to learn together, and Riley takes off and Kennedy’s left sitting there feeling like she’s somehow Deeply Flawed. 
 And in fact the whole Doctrine of “It’s Just About How Hard You Work” will in and of itself become part of what inhibits them, because they will watch the Rileys - and even the Annas, Anna in this metaphor being the Totally Normal Student who never really exists - grasp things faster than they do, even if they ARE working hard. And this will HAPPEN. They will watch this reality happen in front of them … and then people say to them “oh, it’s all about how hard you work, dear.” And it’s like being gaslit. (Well, to be fair: it IS being gaslit, just without malice intended on the part of the people doing it.) 
And that message is horribly horribly toxic: here Kennedy is, and she IS working hard, but she’s still not progressing as fast as Riley or Anna no matter what she does! But it’s All About Hard Work, right? So that must mean that no matter how hard she THINKS she’s working, she’s actually just lazy, or doesn’t want it enough. It’s clearly a moral flaw in her. 
I actually have, personally, really good luck with teaching the Kennedys because I literally have this conversation with them when they come to my studio. I actually outright tell them: firstly, anyone who has working vocal chords can sing. Anyone who has working vocal chords and the ability to distinguish audio pitch can even sing on key in tune! But some people have an easy time learning this and some people have a hard time, and sometimes which it is has some relationship to, say, “early exposure to music” or whatever but sometimes it seems to be utterly fucking random - pure luck of the draw. 
You CAN SING. The capability is there. And if you want to we will find out how to make it happen. It might not happen as fast as for some other person, it might take more work, it might take more care, but that’s okay: that’s not your fault, that doesn’t mean you’re NOT working hard, but it does mean that here at the beginning we do things like recalibrate victories, we make your progress about YOU, not about Riley or Anna. 
But I’m also not going to gaslight you or make you feel like you’re either delusional or somehow especially So Terrible You Don’t Fit In The Rest Of The World: sure, I’ve got some Riley-types who walk in here, noodle around, and we go on to Art Songs. They exist. 
So what? Tall people exist. People with broad shoulders exist. People with dark hair exist. Physical embodiment and neurology hand out luck of the genetic roulette with no interest in outcomes. If you’re born blonde, it’s always going to take more work for you to have brown hair than someone born with brown hair, but much like dyeing your hair to match what you want, we can train the muscles of your voice and the neural pathways for hearing to do what you want. 
The differences between Rileys and Kennedys are very small. If Riley didn’t discover she liked singing and Kennedy worked at it for years then no, Riley would not “start out” as good as Kennedy is after those years. And you can be Riley and if you DON’T do the fucking work, the Annas of the world especially will blast past you and leave you in the dust. 
But on the other hand the Rileys get this wonderful cycle of positive reinforcement that does often start from a place of their coincidental physical embodiment giving them a slight leg up. And pretending that’s not the case does a big disservice to the Kennedys. 
We just absolutely do need to reframe that for what it is (a tiny fundamental difference and then a HELL OF A LOT OF “this is fun so I practice more so I get more validation so I -” and more or less no moral meaning at all), what it doesn’t mean, and how to compensate for it. 

violent-darts: charlesoberonn: jelloapocalypse: These bother me sometimes. We all start as literal useless babies. No one gets a magic...

Neural: Depression seems to reveal what reality is. (self.depression) Do you guys ever feel like depression just reveals what reality is? Like when I'm on my Nope, sorry. There is a scientific reason you feel empty and why you feel so sure of your conclusions. Depression sets you up neurologically for confirmation bias and stagnation. if you've been depressed for more than a few months, your brain is physically disabled. Depression damages the hippocampus, the part of your brain that forms new neurons and interweaves them as you make new memories, new connections, new knowledge, new habits, new emotions, new perspectives, new motivations and inspirations. Healthy brains grow new neurons as we learn. Neural growth slows way down if you're depressed, to the point where new neurons can't keep up with learning, and most new info and experiences won't stick. When a depressed brain interacts with the world, it can no longer incorporate new experiences to adjust old thought cycles or modify old knowledge concepts with new information. Experiences should rearrange and teach your brain, but that happens less and less when your brain is depressed. Instead experiences roll right off you without effecting anything. You become stagnated, and thoughts seem to confirm your biases instead of contradicting them. The rest of your brain is not fully accessing your emotional center. You think that makes the world flat and meaningless. It really means your emotion center (amygdala) has stopped contributing emotions to your brain and world view like it normally would. You're not enlightened. Your brain is broken. That's harsh, but it's important. The damage is 100% reversible. Stuff like exercise, medication, and meditation grows back the damage and returns your neural growth to a normal rate after a few months. permalink embed oldmanyellsatcloud: tenderwear: Found this reddit post. This kinda makes me feel better. And it’s something I think about sometimes because I always feel like regardless of how hard I work on something I don’t get anywhere. Nice summary. If you’re curious, the anon here is referring to studies over the last decade that have pointed to major impacts on pattern separation with depression, and how depression can have major impacts on nonsynaptic plasticity. 
Neural: Depression seems to reveal what reality is. (self.depression)
 Do you guys ever feel like depression just reveals what reality is? Like when I'm on my

 Nope, sorry. There is a scientific reason you feel empty and why you feel so sure of your conclusions.
 Depression sets you up neurologically for confirmation bias and stagnation. if you've been depressed
 for more than a few months, your brain is physically disabled. Depression damages the hippocampus,
 the part of your brain that forms new neurons and interweaves them as you make new memories,
 new connections, new knowledge, new habits, new emotions, new perspectives, new motivations and
 inspirations.
 Healthy brains grow new neurons as we learn. Neural growth slows way down if you're depressed, to
 the point where new neurons can't keep up with learning, and most new info and experiences won't
 stick. When a depressed brain interacts with the world, it can no longer incorporate new experiences
 to adjust old thought cycles or modify old knowledge concepts with new information. Experiences
 should rearrange and teach your brain, but that happens less and less when your brain is depressed.
 Instead experiences roll right off you without effecting anything. You become stagnated, and thoughts
 seem to confirm your biases instead of contradicting them.
 The rest of your brain is not fully accessing your emotional center. You think that makes the world flat
 and meaningless. It really means your emotion center (amygdala) has stopped contributing emotions
 to your brain and world view like it normally would.
 You're not enlightened. Your brain is broken. That's harsh, but it's important. The damage is 100%
 reversible. Stuff like exercise, medication, and meditation grows back the damage and returns your
 neural growth to a normal rate after a few months.
 permalink embed
oldmanyellsatcloud:

tenderwear:

Found this reddit post. This kinda makes me feel better. And it’s something I think about sometimes because I always feel like regardless of how hard I work on something I don’t get anywhere.

Nice summary. If you’re curious, the anon here is referring to studies over the last decade that have pointed to major impacts on pattern separation with depression, and how depression can have major impacts on nonsynaptic plasticity. 

oldmanyellsatcloud: tenderwear: Found this reddit post. This kinda makes me feel better. And it’s something I think about sometimes bec...

Neural: Combining two photos with a neural network
nsfw
Neural: Combining two photos with a neural network

Combining two photos with a neural network

Neural: VIA SGAB.COM Pictures combined using neural networks
Neural: VIA SGAB.COM
Pictures combined using neural networks

Pictures combined using neural networks

Neural: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/
Neural: AC-409 MK III VALKYRIE
 LCARS 14785
 FEDERATION ATTACK FIGHTER
 KEY:
 Warp Coils
 Nav Array
 Bussard Radome
 Advanced Tactical Sensor Suite
 Twin Tandem ITD-900 Impulse Drive Nozzle
 Engine Systems Maintainence Bays
 11.1cm Type ll Ablative Hull Armor (11.5cm OCP)
 Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft)
 Micro Torpedo Launchers (2 with 24 micro torpedoes each)
 Standard RCS Thruster Assembly
 Type XIII Deflector
 390 Isoton/s Shield Emitters
 Type XII Pulse Fire Phaser Cannon
 Mark XXVII Photon Torpedoes
 Torpedo Launcher (5 Photon or 15 Micro)
 Type V Micro Photon Torpedoes
 Long/Short Range Subspace Antennae
 M-142 RF Mass Driver Twin-Mount
 Type l Tetryon Pulse Phase Cannon
 ECM/ECCM Pods (countermeasures)
 Mark I Hellborne Torpedo
 Tactical Sensor Suite Arrays
 Hell-Hound Cluster Bomb
 LCARS ACCS 2315006
auctorlucan:

AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan 


These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.

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BACKGROUND INFORMATION: 
TACTICAL CONN  THE VALKYRIE PROGRAM
The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I  II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.—————————————————————————————
This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron u...

Neural: There's a group called "Science Cheerleaders", made up of NBA and NFL cheerleaders who also work or study in STEM fields, that encourage girls to get into science studies Ultrafacts.tumblr.com Introd Results: REM sleep is positively correlated withResults: REM sleep and cortisol interact, activity during successful retrieval of negative but not neutral objects leading to increases in neural activity during successful retrieval of negative obje that has future relevance Two important cues oft Explicit Exp Introduction Negative Objects: Hit Emotional Negative Obijects: Hits>Misse For all analyses partiopanta REM sleep Eliciting expectation by elevant for future use ha Regions in which the REM"otln duing sucoessful etrieval of negat rformance at testing 2-740 Inderior frontal gyrus FG 50 4 12 Insule(40-10 01 and supenior frontal gyus (40 18 56 40-66 2) lingual gynus (a -a0 6-22 30 34-840 motional content may e val and alsn tends to erved in ory, ofte I detai This aivity n alegions esd survived when exclusively ma unding ny tra tanth eren ect) aso showed a main effect of Neutral Objects: Hits Misses Method our siResults: For neutral objects, SWS is negatively n the mem จ sm ressiee-en, 1 Orrelated with activity during successful egaive complaion ben gyrus, and amypdals during scessulhses con retrieval Conclusions ws and sctiity (focusing largely on the For emotional bects st ffects e latic regions that t al 2005 rather than RE ne and cortisol Ado in 13 ytime w icipants ments s and ba d one at elaxisfae: ultrafacts: Science Cheerleader is an association of around 300 current and former professional football and basketball cheerleaders that work or study in the STEM fields (Science, Technology, Engineering and Math). Source Follow Ultrafacts for more facts This is bomb.
Neural: There's a group called "Science
 Cheerleaders", made up of NBA and NFL
 cheerleaders who also work or study in
 STEM fields, that encourage girls to get
 into science studies
 Ultrafacts.tumblr.com

 Introd
 Results: REM sleep is positively correlated withResults: REM sleep and cortisol interact,
 activity during successful retrieval of negative
 but not neutral objects
 leading to increases in neural activity during
 successful retrieval of negative obje
 that has future relevance
 Two important cues oft
 Explicit Exp
 Introduction
 Negative Objects: Hit
 Emotional
 Negative Obijects: Hits>Misse
 For all analyses partiopanta REM sleep
 Eliciting expectation by
 elevant for future use ha
 Regions in which the REM"otln
 duing sucoessful etrieval of negat
 rformance at testing
 2-740 Inderior frontal gyrus FG 50 4 12 Insule(40-10 01 and
 supenior frontal gyus (40 18 56
 40-66 2) lingual gynus (a -a0
 6-22 30 34-840
 motional content may e
 val and alsn tends to
 erved in ory, ofte
 I detai
 This aivity n alegions esd
 survived when exclusively ma
 unding
 ny tra
 tanth
 eren
 ect)
 aso showed a main effect of
 Neutral Objects: Hits Misses
 Method
 our siResults: For neutral objects, SWS is negatively
 n the
 mem
 จ sm ressiee-en, 1
 Orrelated with activity during successful
 egaive complaion ben
 gyrus, and amypdals during scessulhses
 con
 retrieval
 Conclusions
 ws and sctiity (focusing largely on the
 For emotional bects
 st
 ffects e
 latic
 regions that
 t al 2005
 rather than RE
 ne
 and cortisol Ado in
 13
 ytime w
 icipants
 ments
 s and ba
 d one at
elaxisfae:

ultrafacts:



 Science Cheerleader is an association of around 300 current and former professional football and basketball cheerleaders that work or study in the STEM fields (Science, Technology, Engineering and Math).


Source
Follow Ultrafacts for more facts

This is bomb.

elaxisfae: ultrafacts: Science Cheerleader is an association of around 300 current and former professional football and basketball c...

Neural: why-animals-do-the-thing: kaylykitten: purple-sea-kitten: cydbee: jasmines-stoned: dark-and-beautiful-things: madamgyoza: who needs space really i mean this is no doubt an alien  Octopuses freak me out Intrigue! Who decided this is edible…. why do people eat this?! THERES SO MUCH GOING ON OMG @why-animals-do-the-thing WHAT IS GOING ON HERE The octopus is pretty much just chilling and pushing water over it’s gills via the siphon (the hole you see pulsing that tentacles poke out through at the beginning) in order to breathe. It’s a pretty vigorous motion compared to most resting/sleeping octopus I’ve seen, so I might guess it’s paying attention to something. Sometimes you can tell an octopus’ mood from skin texture or changes in color, but it tends to be very specific to each individual.  The whole ‘tentacles poking through the siphon’ thing is pretty fascinating. Octopus don’t totally have purposeful control of all of their tentacles, as far as we know. They do, however, have neurons that go all the way down each arm - it’s sort of thought each arm operates independently because of that - they don’t really check in with the central nervous system for instructions each time there’s sensory input, instead responding locally to the stimulus. The brain gives the arms high-level commands like ‘catch a fish’ or ‘pass the food to the mouth’, but the instructions for how to do so and the neural impulses required to make the details of the actions happen come from each arm. So a lot of time, the arms move pretty independently… and sometimes end up in weird places, like poking through the siphon.  @aquaristlifeforme, @thesmileoctopus, anything else to add? 
Neural: why-animals-do-the-thing:

kaylykitten:

purple-sea-kitten:

cydbee:

jasmines-stoned:

dark-and-beautiful-things:

madamgyoza:

who needs space really i mean this is no doubt an alien 

Octopuses freak me out

Intrigue! 

Who decided this is edible…. why do people eat this?!

THERES SO MUCH GOING ON OMG

@why-animals-do-the-thing WHAT IS GOING ON HERE

The octopus is pretty much just chilling and pushing water over it’s gills via the siphon (the hole you see pulsing that tentacles poke out through at the beginning) in order to breathe. It’s a pretty vigorous motion compared to most resting/sleeping octopus I’ve seen, so I might guess it’s paying attention to something. Sometimes you can tell an octopus’ mood from skin texture or changes in color, but it tends to be very specific to each individual. 
The whole ‘tentacles poking through the siphon’ thing is pretty fascinating. Octopus don’t totally have purposeful control of all of their tentacles, as far as we know. They do, however, have neurons that go all the way down each arm - it’s sort of thought each arm operates independently because of that - they don’t really check in with the central nervous system for instructions each time there’s sensory input, instead responding locally to the stimulus. The brain gives the arms high-level commands like ‘catch a fish’ or ‘pass the food to the mouth’, but the instructions for how to do so and the neural impulses required to make the details of the actions happen come from each arm. So a lot of time, the arms move pretty independently… and sometimes end up in weird places, like poking through the siphon. 
@aquaristlifeforme, @thesmileoctopus, anything else to add? 

why-animals-do-the-thing: kaylykitten: purple-sea-kitten: cydbee: jasmines-stoned: dark-and-beautiful-things: madamgyoza: who need...