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Other Than: The first time a girl has messaged me with something other than ‘Hey’ or ‘Hi’
Other Than: The first time a girl has messaged me with something other than ‘Hey’ or ‘Hi’

The first time a girl has messaged me with something other than ‘Hey’ or ‘Hi’

Other Than: clockworkrobotic: bigancestorenergy: ouma-anti: whatjordylikes: danielle-mertina: blackqueerblog: Some parents really don’t understand the difference between actual discipline and hurting your kids. This teaches a kid nothing except needing to hide what makes them happy because they’re scared their parents will destroy it. Wow…what a terrible parent. Minecraft is A LOT of work, diligence, and creativity. The parent should have been encouraging that. And why does a 9 year old need to wake up every day at 7 am during a pandemic? What’s wrong with this person? I can foresee an estranged relationship in the future. Because this parent is out of their minds and more interested in exacting punitive control than being a loving caregiver. Y'all wonder why some kids are the way they are? This is it. why on earth does a NINE YEAR OLD CHILD has to wake up at fucking 7 am during a pandemic? also children may require up to TWELVE HOURS of sleep he’s not being defiant—without the threat of a ridiculous and unnatural hour he MUST be awake at he’s actually following his natural circadian rhythm which is actually HEALTHIER for him what they’ve done is broken his trust in a MAJOR way. he does not feel safe or in control. which is why he is refusing meals. honestly? if they keep this behavior up—let alone just not apologizing and finding the save file for his game—he’s gonna develop some dangerous coping skills like yknow. An eating disorder. Dissociation. Self harm. I’m not being hyperbolic. this is literally how it starts. This is the second time this week I’ve seen a story like this (the first being the boyfriend destroying his girlfriend’s AC island over an argument) and it makes me think – how is this ANY different to someone destroying a physical piece of art someone’s made: ripping up their sketchbook, breaking ceramics, cutting up cosplays? If this person had come forward with a question like “my son wouldn’t get out of bed so I broke the birdbox he made” there wouldn’t be ANY question whether this was abusive behaviour. There’s an inherent disconnect with how we talk about the “value” of virtual items/creations in video games: something about the way that these things aren’t tangible in the conventional sense makes them somehow less valuable than something everyone can hold and observe and appreciate. Think about the amount of “funny gamer rage” videos out there that are people upset over losing WoW saves and the likes: game saves are often things people have put hundreds of hours into, they have value to that person and are representative of their own dedication. Hell, I’m really bummed at the moment over not having access to some of my BL2 saves (I can’t travel to get my PS4 from uni), and I know I’d be upset if I lost them forever.  Video games are a massive escape mechanism for a lot of people especially right now, and putting time and effort into particularly building games is a constructive and creative outlet that gives people a feeling of accomplishment (and let’s be real it’s a lot more practical than having a house full of lego). Yet there’s still this weird stigma attached to them, this “it’s just a game” mentality that leads people to be easily dismissive of others’ feelings over losing progress. Destroyed your girlfriend’s AC island, which she put hundreds of hours into building? Whatever, it’s just a game. Deleted your kid’s minecraft file, which he spent an entire year working on? Whatever, it’s just a game, why are you so mad? It’s not a real thing, it’s just some numbers hiding behind fancy computer graphics! Actions like this are intentional, targeted destruction of another person’s property - property they have created themselves -  by an adult who knew what they were doing and we should NOT treat them as anything other than that, regardless of medium.
Other Than: clockworkrobotic:

bigancestorenergy:

ouma-anti:

whatjordylikes:

danielle-mertina:


blackqueerblog:


Some parents really don’t understand the difference between actual discipline and hurting your kids.

This teaches a kid nothing except needing to hide what makes them happy because they’re scared their parents will destroy it.




Wow…what a terrible parent. Minecraft is A LOT of work, diligence, and creativity. The parent should have been encouraging that. And why does a 9 year old need to wake up every day at 7 am during a pandemic? What’s wrong with this person? 
I can foresee an estranged relationship in the future. Because this parent is out of their minds and more interested in exacting punitive control than being a loving caregiver. 



Y'all wonder why some kids are the way they are? This is it. 

why on earth does a NINE YEAR OLD CHILD has to wake up at fucking 7 am during a pandemic? 

also children may require up to TWELVE HOURS of sleep
he’s not being defiant—without the threat of a ridiculous and unnatural hour he MUST be awake at he’s actually following his natural circadian rhythm which is actually HEALTHIER for him
what they’ve done is broken his trust in a MAJOR way. he does not feel safe or in control. which is why he is refusing meals. 
honestly? if they keep this behavior up—let alone just not apologizing and finding the save file for his game—he’s gonna develop some dangerous coping skills like yknow. An eating disorder. Dissociation. Self harm.
I’m not being hyperbolic. this is literally how it starts.

This is the second time this week I’ve seen a story like this (the first being the boyfriend destroying his girlfriend’s AC island over an argument) and it makes me think – how is this ANY different to someone destroying a physical piece of art someone’s made: ripping up their sketchbook, breaking ceramics, cutting up cosplays? If this person had come forward with a question like “my son wouldn’t get out of bed so I broke the birdbox he made” there wouldn’t be ANY question whether this was abusive behaviour.
There’s an inherent disconnect with how we talk about the “value” of virtual items/creations in video games: something about the way that these things aren’t tangible in the conventional sense makes them somehow less valuable than something everyone can hold and observe and appreciate. Think about the amount of “funny gamer rage” videos out there that are people upset over losing WoW saves and the likes: game saves are often things people have put hundreds of hours into, they have value to that person and are representative of their own dedication. Hell, I’m really bummed at the moment over not having access to some of my BL2 saves (I can’t travel to get my PS4 from uni), and I know I’d be upset if I lost them forever. 
Video games are a massive escape mechanism for a lot of people especially right now, and putting time and effort into particularly building games is a constructive and creative outlet that gives people a feeling of accomplishment (and let’s be real it’s a lot more practical than having a house full of lego). Yet there’s still this weird stigma attached to them, this “it’s just a game” mentality that leads people to be easily dismissive of others’ feelings over losing progress. Destroyed your girlfriend’s AC island, which she put hundreds of hours into building? Whatever, it’s just a game. Deleted your kid’s minecraft file, which he spent an entire year working on? Whatever, it’s just a game, why are you so mad? It’s not a real thing, it’s just some numbers hiding behind fancy computer graphics!
Actions like this are intentional, targeted destruction of another person’s property - property they have created themselves -  by an adult who knew what they were doing and we should NOT treat them as anything other than that, regardless of medium.

clockworkrobotic: bigancestorenergy: ouma-anti: whatjordylikes: danielle-mertina: blackqueerblog: Some parents really don’t under...

Other Than: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
Other Than: solaredarisen:

randomnightlord:

solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

Other Than: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
Other Than: solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalk...

Other Than: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Other Than: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

Other Than: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
Other Than: mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

Other Than: Naruto is Japanese, but other than that this seems pretty accurate by ShittyUndergarments MORE MEMES
Other Than: Naruto is Japanese, but other than that this seems pretty accurate by ShittyUndergarments
MORE MEMES

Naruto is Japanese, but other than that this seems pretty accurate by ShittyUndergarments MORE MEMES

Other Than: Naruto is Japanese, but other than that this seems pretty accurate
Other Than: Naruto is Japanese, but other than that this seems pretty accurate

Naruto is Japanese, but other than that this seems pretty accurate

Other Than: goldentail1: Flashing lights warning but other than that-
Other Than: goldentail1:

Flashing lights warning but other than that-

goldentail1: Flashing lights warning but other than that-

Other Than: ophidahlia: Coca-Cola (and Dixie Cup) pioneered the recycling movement in the 40’s to get people to return valuable glass bottles by charging almost half of the cost of the drink in a returnable fee. Nearly everyone returned their bottles; it was a huge success. When they switched to plastic in the 50’s it became more profitable to just toss bottles away so they used shell organizations to secretly lobby congress and senates to kill recycling bills while simultaneously creating massive ad campaigns to convince the public that recycling was all the consumer’s responsibility. This isn’t a conspiracy theory, it’s public knowledge that gets drowned out in the noise made by their PR firms. Last year Coca-Cola was still up to the same environmental villainry. More recycling advertising campaigns and killed bottle-fee bills which have been long proven to massively boost recycling rates but also push the cost of recycling from the consumer onto the manufacturer. That’s also detailed in the previous link. Don’t ever make the mistake of thinking that large corporations care about this world or anything in it other than profit. They’ll engage in charity as an investment if the campaign offers good return for their brand value and public image, but don’t think for a second we can get capitalists to behave ethically through any other means than forcing them to do it.
Other Than: ophidahlia:
Coca-Cola (and Dixie Cup) pioneered the recycling movement in the 40’s to get people to return valuable glass bottles by charging almost half of the cost of the drink in a returnable fee. Nearly everyone returned their bottles; it was a huge success. When they switched to plastic in the 50’s it became more profitable to just toss bottles away so they used shell organizations to secretly lobby congress and senates to kill recycling bills while simultaneously creating massive ad campaigns to convince the public that recycling was all the consumer’s responsibility. This isn’t a conspiracy theory, it’s public knowledge that gets drowned out in the noise made by their PR firms. 
Last year Coca-Cola was still up to the same environmental villainry. More recycling advertising campaigns and killed bottle-fee bills which have been long proven to massively boost recycling rates but also push the cost of recycling from the consumer onto the manufacturer. That’s also detailed in the previous link. 
Don’t ever make the mistake of thinking that large corporations care about this world or anything in it other than profit. They’ll engage in charity as an investment if the campaign offers good return for their brand value and public image, but don’t think for a second we can get capitalists to behave ethically through any other means than forcing them to do it.

ophidahlia: Coca-Cola (and Dixie Cup) pioneered the recycling movement in the 40’s to get people to return valuable glass bottles by char...

Other Than: I see no god up here, other than me by Scrch1807 MORE MEMES
Other Than: I see no god up here, other than me by Scrch1807
MORE MEMES

I see no god up here, other than me by Scrch1807 MORE MEMES

Other Than: thebaconsandwichofregret: asexual-not-asexual-detective: Am I the only one who thinks that hitting a kid and abuse are different things? Like, if I ever had a kid, I wouldn’t spank their ass raw or something like that. But a bop on the mouth or the ear pull or a smack upside the head? Yea. Those are behavior modifiers. Except they’re not. The studies done by the trained psychologists in this joke show that little kids don’t associate being hit with the thing they’ve done wrong. Very small children only understand consequences that are directly caused by the thing they did. Steal a biscuit, biscuit tastes good. Then for no reason mummy hit me. Very different to stole a biscuit, now no biscuit after dinner because I stole a biscuit. And they also show that when a child is old enough to understand why they are being hit that non-physical punishment is equally as effective and less mentally harmful in the long run. Do you know who benefits the most from hitting as a punishment? The parent. It gives a satisfaction rush. Parents do it because it makes them feel good. Basically kids have two stages: too young to understand why they are being hit so physical punishment is useless for anything other than teaching a child that bigger stronger people can hit you whenever they like (Which sounds like the same lesson you would learn from abuse) And the second stage is old enough to be reasoned with so many punishment options are available and you chose physical violence because it makes *you* feel better, which is an abusive action. The only time a person should ever use violence against another human being, of any age, is to stop that person from being violent themselves.
Other Than: thebaconsandwichofregret:
asexual-not-asexual-detective:

Am I the only one who thinks that hitting a kid and abuse are different things? Like, if I ever had a kid, I wouldn’t spank their ass raw or something like that. But a bop on the mouth or the ear pull or a smack upside the head? Yea. Those are behavior modifiers. 

Except they’re not. 
The studies done by the trained psychologists in this joke show that little kids don’t associate being hit with the thing they’ve done wrong. Very small children only understand consequences that are directly caused by the thing they did. Steal a biscuit, biscuit tastes good. Then for no reason mummy hit me. Very different to stole a biscuit, now no biscuit after dinner because I stole a biscuit.
And they also show that when a child is old enough to understand why they are being hit that non-physical punishment is equally as effective and less mentally harmful in the long run. 
Do you know who benefits the most from hitting as a punishment? The parent. It gives a satisfaction rush. Parents do it because it makes them feel good. 
Basically kids have two stages: too young to understand why they are being hit so physical punishment is useless for anything other than teaching a child that bigger stronger people can hit you whenever they like (Which sounds like the same lesson you would learn from abuse)
And the second stage is old enough to be reasoned with so many punishment options are available and you chose physical violence because it makes *you* feel better, which is an abusive action. 
The only time a person should ever use violence against another human being, of any age, is to stop that person from being violent themselves.

thebaconsandwichofregret: asexual-not-asexual-detective: Am I the only one who thinks that hitting a kid and abuse are different things?...

Other Than: EmbraceRace Yesterday at 12:00 PM embracerace Because treating people fairly often means treating them differently. Equality Equity momo-de-avis: aloneindarknes7: calystarose: Because treating people fairly often means treating them differently. This is something that I teach my students during the first week of school and they understand it. Eight year olds can understand this and all it costs is a box of band-aids. I have each students pretend they got hurt and need a band-aid. Children love band-aids. I ask the first one where they are hurt. If he says his finger, I put the band-aid on his finger. Then I ask the second one where they are hurt. No matter what that child says, I put the band-aid on their finger exactly like the first child. I keep doing that through the whole class. No matter where they say their pretend injury is, I do the same thing I did with the first one. After they all have band-aids in the same spot, I ask if that actually helped any of them other than the first child. I say, “Well, I helped all of you the same! You all have one band-aid!” And they’ll try to get me to understand that they were hurt somewhere else. I act like I’m just now understanding it. Then I explain, “There might be moments this year where some of you get different things because you need them differently, just like you needed a band-aid in a different spot.”  If at any time any of my students ask why one student has a different assignment, or gets taken out of the class for a subject, or gets another teacher to come in and help them throughout the year, I remind my students of the band-aids they got at the start of the school year and they stop complaining. That’s why eight year olds can understand equity.  I remember reading somewhere once “we should be speaking of equity instead of equality” and that is a principle that applies here me thinks
Other Than: EmbraceRace
 Yesterday at 12:00 PM
 embracerace
 Because treating people fairly often means treating
 them differently.
 Equality
 Equity
momo-de-avis:
aloneindarknes7:

calystarose:
Because treating people fairly often means treating them differently.
This is something that I teach my students during the first week of school and they understand it. Eight year olds can understand this and all it costs is a box of band-aids.
I have each students pretend they got hurt and need a band-aid. Children love band-aids. I ask the first one where they are hurt. If he says his finger, I put the band-aid on his finger. Then I ask the second one where they are hurt. No matter what that child says, I put the band-aid on their finger exactly like the first child. I keep doing that through the whole class. No matter where they say their pretend injury is, I do the same thing I did with the first one.
After they all have band-aids in the same spot, I ask if that actually helped any of them other than the first child. I say, “Well, I helped all of you the same! You all have one band-aid!” And they’ll try to get me to understand that they were hurt somewhere else. I act like I’m just now understanding it. Then I explain, “There might be moments this year where some of you get different things because you need them differently, just like you needed a band-aid in a different spot.” 
If at any time any of my students ask why one student has a different assignment, or gets taken out of the class for a subject, or gets another teacher to come in and help them throughout the year, I remind my students of the band-aids they got at the start of the school year and they stop complaining. That’s why eight year olds can understand equity. 


I remember reading somewhere once “we should be speaking of equity instead of equality” and that is a principle that applies here me thinks

momo-de-avis: aloneindarknes7: calystarose: Because treating people fairly often means treating them differently. This is something that...

Other Than: This work could have adult content. If you proceed you have agreed that you are willing to see such content. Proceed Go Back secretstudentdragonblog: rmh8402: vi-maxwell-blog: thebaconsandwichofregret: justsparethoughts: zandracourt: shipping-isnt-morality: Good morning! I’m salty. I think we, as a general community, need to start taking this little moment more seriously. This, right here? This is asking for consent. It’s a legal necessity, yes, but it is also you, the reader, actively consenting to see adult content; and in doing so, saying that you are of an age to see it, and that you’re emotionally capable of handling it. You find the content you find behind this warning disgusting, horrifying, upsetting, triggering? You consented. You said you could handle it, and you were able to back out at any time. You take responsibility for yourself when you click through this, and so long as the creator used warnings and tags correctly, you bear full responsibility for its impact on you. “Children are going to lie about their age” is probably true, but that’s the problem of them and the people who are responsible for them, not the people that they lie to. If you’re not prepared to see adult content, created by and for adults, don’t fucking click through this. And if you do, for all that’s holy, don’t blame anyone else for it. This needs to be reblogged today. Consenting to see adult content doesn’t mean you should have to see a bunch of shit romanticizing incest and pedophilia you walnut Except this is the last line of consent before the actual work. So if you’re at this button you have already done the following: 1) chosen to go onto AO3 in the first place 2) chosen the fandom you wish to read about 3) had the chance to filter for the things you do want to see like a specific pairing or a specific AU 4) had the chance to specifically filter out any tags you don’t want to see like, oh I don’t know, incest and non-con and dub-con and paedophilia 5) had the chance to set the rating level if you wish to remove any explicit content at all 6) have read the summary of the story, which aren’t always great but are the only indicator of what the story will be like writing wise so something about it was good enough for you to click on it. 7) have read the tags of the story which will tell you what is actually in the story. If you have used filters to remove stories with things you don’t want then there shouldn’t be anything in here that’s a shock to you but maybe there is. That’s why the tags are there for you to check for yourself. 8) Then you have to actually click on the story. You cannot see anything other than the summary or the tags without personally deciding that you are going to open and read this story. 9) Only here, at step number nine, do you get to the adult content warning pictured above. You have been through eight different steps, the last six of which have also been opportunities for you to see that this has adult content. And AO3 has *STILL* stopped you to ask one last time “are you sure you want to read this because it has things that only adults should see in it”. If after this point you are reading incest and paedophilia then it’s probably because you specifically went looking for it. You walnut. This is the most beautiful thing that I have seen about ao3 Always important!!!!!! Cannot stress ‘you walnut’ enough
Other Than: This work could have adult content. If you proceed you
 have agreed that you are willing to see such content.
 Proceed
 Go Back
secretstudentdragonblog:

rmh8402:

vi-maxwell-blog:

thebaconsandwichofregret:

justsparethoughts:


zandracourt:

shipping-isnt-morality:

Good morning! I’m salty.

I think we, as a general community, need to start taking this little moment more seriously.

This, right here? This is asking for consent. It’s a legal necessity, yes, but it is also you, the reader, actively consenting to see adult content; and in doing so, saying that you are of an age to see it, and that you’re emotionally capable of handling it.

You find the content you find behind this warning disgusting, horrifying, upsetting, triggering? You consented. You said you could handle it, and you were able to back out at any time. You take responsibility for yourself when you click through this, and so long as the creator used warnings and tags correctly, you bear full responsibility for its impact on you.

“Children are going to lie about their age” is probably true, but that’s the problem of them and the people who are responsible for them, not the people that they lie to.

If you’re not prepared to see adult content, created by and for adults, don’t fucking click through this. And if you do, for all that’s holy, don’t blame anyone else for it.


This needs to be reblogged today.


Consenting to see adult content doesn’t mean you should have to see a bunch of shit romanticizing incest and pedophilia you walnut


Except this is the last line of consent before the actual work. So if you’re at this button you have already done the following:
1) chosen to go onto AO3 in the first place
2) chosen the fandom you wish to read about
3) had the chance to filter for the things you do want to see like a specific pairing or a specific AU
4) had the chance to specifically filter out any tags you don’t want to see like, oh I don’t know, incest and non-con and dub-con and paedophilia
5) had the chance to set the rating level if you wish to remove any explicit content at all
6) have read the summary of the story, which aren’t always great but are the only indicator of what the story will be like writing wise so something about it was good enough for you to click on it.
7) have read the tags of the story which will tell you what is actually in the story. If you have used filters to remove stories with things you don’t want then there shouldn’t be anything in here that’s a shock to you but maybe there is. That’s why the tags are there for you to check for yourself.
8) Then you have to actually click on the story. You cannot see anything other than the summary or the tags without personally deciding that you are going to open and read this story. 
9) Only here, at step number nine, do you get to the adult content warning pictured above. You have been through eight different steps, the last six of which have also been opportunities for you to see that this has adult content. And AO3 has *STILL* stopped you to ask one last time “are you sure you want to read this because it has things that only adults should see in it”. 
If after this point you are reading incest and paedophilia then it’s probably because you specifically went looking for it.
You walnut. 

This is the most beautiful thing that I have seen about ao3


Always important!!!!!!

Cannot stress ‘you walnut’ enough

secretstudentdragonblog: rmh8402: vi-maxwell-blog: thebaconsandwichofregret: justsparethoughts: zandracourt: shipping-isnt-moralit...