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Untitled: redlipstickresurrected: Incalico aka Danielle Cornell aka Danielle E. Cornell aka Danielle Miller aka I am the Daisy (American, b. Corona, CA, USA) - Untitled, Photography
Untitled: redlipstickresurrected:

Incalico aka Danielle Cornell aka Danielle E. Cornell aka Danielle Miller aka I am the Daisy (American, b. Corona, CA, USA) - Untitled, Photography

redlipstickresurrected: Incalico aka Danielle Cornell aka Danielle E. Cornell aka Danielle Miller aka I am the Daisy (American, b. Coron...

Untitled: Untitled Goose Comic [OC] This would explain a lot about their behavior, honestly
Untitled: Untitled Goose Comic [OC] This would explain a lot about their behavior, honestly

Untitled Goose Comic [OC] This would explain a lot about their behavior, honestly

Untitled: redlipstickresurrected: Caroline Waterman (Irish, b. Dublin, Ireland, based Charlotte, NC, USA) - Untitled (Pieces 1), 2013, Photography
Untitled: redlipstickresurrected:

Caroline Waterman (Irish, b. Dublin, Ireland, based Charlotte, NC, USA) - Untitled (Pieces 1), 2013, Photography

redlipstickresurrected: Caroline Waterman (Irish, b. Dublin, Ireland, based Charlotte, NC, USA) - Untitled (Pieces 1), 2013, Photography

Untitled: pronosticointruso: Untitled/2018
Untitled: pronosticointruso:

Untitled/2018

pronosticointruso: Untitled/2018

Untitled: balmoralist: Untitled (Cicada) (Iraida Icaza)
Untitled: balmoralist:

Untitled (Cicada) (Iraida Icaza)

balmoralist: Untitled (Cicada) (Iraida Icaza)

Untitled: yimra: kosmia: Sean Fitzgerald, Untitled (from the series Winter Ghosts), 2017 Vibing
Untitled: yimra:
kosmia:

Sean Fitzgerald, Untitled (from the series Winter Ghosts), 2017


Vibing

yimra: kosmia: Sean Fitzgerald, Untitled (from the series Winter Ghosts), 2017 Vibing

Untitled: notchainedtotrauma: Lorna Simpson, Untitled (a lie is not a shelter)
Untitled: notchainedtotrauma:

Lorna Simpson, Untitled (a lie is not a shelter)

notchainedtotrauma: Lorna Simpson, Untitled (a lie is not a shelter)

Untitled: razorshapes: Kimberly Tell - Untitled (2010)
Untitled: razorshapes:

Kimberly Tell - Untitled (2010)

razorshapes: Kimberly Tell - Untitled (2010)

Untitled: nevver: Highly unlikely, Dave Eggers
Untitled: nevver:

Highly unlikely, Dave Eggers

nevver: Highly unlikely, Dave Eggers

Untitled: almavio: Yusuke Yamatani, Untitled, 2017
Untitled: almavio:


Yusuke Yamatani, Untitled, 2017

almavio: Yusuke Yamatani, Untitled, 2017

Untitled: redlipstickresurrected: Chiara Bautista aka Milk (Mexican, b. Mexico, based Tucson, AZ, USA) - Untitled, DrawingMore
Untitled: redlipstickresurrected:

Chiara Bautista aka Milk (Mexican, b. Mexico, based Tucson, AZ, USA) - Untitled, DrawingMore

redlipstickresurrected: Chiara Bautista aka Milk (Mexican, b. Mexico, based Tucson, AZ, USA) - Untitled, DrawingMore

Untitled: hipinuff:William Klein, Untitled, c.1952-1961
Untitled: hipinuff:William Klein, Untitled, c.1952-1961

hipinuff:William Klein, Untitled, c.1952-1961

Untitled: nobrashfestivity: NASA, Satellite photo of a snowstorm over the Mediterranean Willem de Kooning, Untitled, (detail)
Untitled: nobrashfestivity:

NASA, Satellite photo of a snowstorm over the Mediterranean 
Willem de Kooning, Untitled, (detail)

nobrashfestivity: NASA, Satellite photo of a snowstorm over the Mediterranean Willem de Kooning, Untitled, (detail)

Untitled: jareckiworld:Gray Foy  —  Untitled (Morphing Figures Inside a Tree-trunk Structure) [graphite on paper, 1945]
Untitled: jareckiworld:Gray Foy  —  Untitled (Morphing Figures Inside a Tree-trunk Structure) [graphite on paper, 1945]

jareckiworld:Gray Foy  —  Untitled (Morphing Figures Inside a Tree-trunk Structure) [graphite on paper, 1945]

Untitled: huariqueje: Untitled   -   Karin Kneffel, 2008. German,b.1957- Oil on canvas,   130 x 300 cm.
Untitled: huariqueje:
Untitled   -   Karin Kneffel, 2008.
German,b.1957-
Oil on canvas,  

 130 x 300 cm.

huariqueje: Untitled   -   Karin Kneffel, 2008. German,b.1957- Oil on canvas,   130 x 300 cm.

Untitled: scifiseries: Untitled by Philipp Lykostratis
Untitled: scifiseries:

Untitled by Philipp Lykostratis

scifiseries: Untitled by Philipp Lykostratis

Untitled: trauma0001: Untitled Photography by Ray Castelo, Brazil 2018.
Untitled: trauma0001:
Untitled Photography by Ray Castelo, Brazil 2018.

trauma0001: Untitled Photography by Ray Castelo, Brazil 2018.

Untitled: redlipstickresurrected: Aris Moore (American, b. Houston, TX, based Exeter, NH, USA) - Untitled, 2012, Drawings
Untitled: redlipstickresurrected:

Aris Moore (American, b. Houston, TX, based Exeter, NH, USA) - Untitled, 2012, Drawings

redlipstickresurrected: Aris Moore (American, b. Houston, TX, based Exeter, NH, USA) - Untitled, 2012, Drawings

Untitled: criwes: Post match #1 Touch (2010) by Jessica WilliamsUntitled (2011) by Zhenya Pikulev
Untitled: criwes:
Post match #1
Touch (2010) by Jessica WilliamsUntitled (2011) by Zhenya Pikulev

criwes: Post match #1 Touch (2010) by Jessica WilliamsUntitled (2011) by Zhenya Pikulev

Untitled: thunderstruck9: Zao Wou-Ki (Chinese/French, 1920-2013), Untitled, 1949. Oil on masonite, 27.2 x 21 cm.
Untitled: thunderstruck9:
Zao Wou-Ki (Chinese/French, 1920-2013), Untitled, 1949. Oil on masonite, 27.2 x 21 cm.

thunderstruck9: Zao Wou-Ki (Chinese/French, 1920-2013), Untitled, 1949. Oil on masonite, 27.2 x 21 cm.

Untitled: requiem-on-water:Untitled by Olivier De Sagazan
Untitled: requiem-on-water:Untitled by

Olivier De Sagazan

requiem-on-water:Untitled by Olivier De Sagazan

Untitled: !! Untitled Moose Game chaoslindsay.tumblr chaoslindsay: It’s a beautiful day in the Pacific Northwest, and you’re an unstoppable killing machine from the Pleistocene epoch that Death forgot.
Untitled: !!
 Untitled
 Moose
 Game
 chaoslindsay.tumblr
chaoslindsay:

It’s a beautiful day in the Pacific Northwest, and you’re an unstoppable
 killing machine from the Pleistocene epoch that Death forgot.

chaoslindsay: It’s a beautiful day in the Pacific Northwest, and you’re an unstoppable killing machine from the Pleistocene epoch that...

Untitled: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Untitled: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...